Wednesday, December 7, 2016

Focus on the Question

For those who are practicing the Focus on the Question activities, here is one that can be used 5 minutes a day.

Module 5 Focus on the Question

Target 10 - A Fundamentals Game

5.NBT.7
Module 5
Differentiation Activity/Fundamentals Game

Students take turns rolling a dice and determining if they would like to add that number as a tenth or a one.  They will keep a running total and add either a tenth or one with each roll.  Players must play all eight rounds.  The player closest to ten after 8 rounds is the winner.

Target 10 Game and Directions

Adding Decimal Fractions with Regrouping

5.NBT.7
Module 5
Differentiation Activity

Student can use the mix-and-match cards from the Number Case to add decimals.  The activity can be extended by trying to find two cards that will make a total that is as close to either any whole number or a designated whole number.

Adding Decimal Fractions

5.NBT.7
Module 5
Differentiation Activity

Students will create decimal fractions with a whole number and a decimal to the hundredths.  They will then add the two decimals together using place value or a number line.

0-5 Cards (two copies)

Rounding Decimal Fractions


5.NBT.3&3b
Module 3
Differentiation Activity

This is a game for 3+ players.  Student use cards 0-9 to make  a decimal fraction with a whole number and numbers to the thousandths.  They put them in order from least to greatest.  Whoever made the greatest decimal will receive 4 points and the next will receive 2 points.  The student with the most points after 5 rounds is the winner.

0-9 Cards (make 2 or 3 copies per team)
Decimal Thousandths

Rounding Thousandths

5.NBT.4
Module 3
Differentiation Activity

Students use the 0-9 cards to draw and create a number with one whole number and a decimal to the thousandths.  The student with a number closest to a whole number receives a point.  The student with the most points after 5 rounds is the winner.

0-9 Cards (print 2 copies)
Recording Form
Decimal Thousandths

Comparing and Ordering Decimals

5.NBT.3&3b
Module 3
Differentiation Activity

This is a game for 3+ players.  Student use cards 0-9 to make  a decimal number in the thousandths.  They put them in order from greatest to least.  Whoever made the greatest decimal will receive 4 points and the next will receive 2 points.  The student with the most points after 5 rounds is the winner.

0-9 Cards (make 2 or 3 copies per team)
Decimal Thousandths

Comparing Thousandths

5.NBT.3 &3b
Module 5  Lesson 1
Differentiation Activities

Students draw 3 cards and create the greatest decimal that they can.  Cards are returned to the pile after each student draws.  The student with the greatest decimal receives a point.  The student with the most points after 5 rounds is the winner.

0-9 Cards
Recording Sheet
Decimal Thousandths