Students pick a card and roll a number cube to create a division expression. Students calculate the quotient; the partner with the greatest quotient scores a point. First student to 3 points wins.
Extra Practice
Students work in pairs and choose a recording sheet (grids or number lines). On their turn, students roll a cube and pick a card to make a multiplication problem and represent it on their recording sheet. After 5 rounds, the partner with the greatest sum of products wins. You can have students switch recording sheets the next time they play, or have everyone work on one type of sheet (grids or number lines.)
Module 8, Lesson 1 Extra Help, Practice, and Challenge
Students work in pairs to multiply fractions and whole numbers. There are several levels of cards so you can differentiate for your student needs. Students earn points depending on the size of their product.
These differentiation activities provide students an opportunity to develop their ability to work with subtracting related denominators. You can differentiate the difficulty by choosing which set of cards to use for pairs of students. If students need additional support changing denominators, use the support page linked below.
Extra Help & Practice - Fraction Cards from Support 24 (denominators of 5 and 10)
Extra Challenge - Fraction Cards from Extra Challenge 7.2 (denominators of 3, 6, 12, 18)
This workstation allows students to practice rounding decimals to any place. It can be used in partners or individually. Be sure to print the number mat on legal sized paper so it fits the cards.
Give students the list of equations. Students take turns to roll and cube, which tells them the number of partitions a dividend must be split into to help calculate the answer. The first student to calculate the quotient wins. Alternatively, each student could roll until they get a different divisor and compare the parts they used to solve the equation.
Students work in pairs to add fractions. Students place the cards face up and, on their turn, select two cards with different denominators. Students estimate the sum, then calculate it exactly. Students who need additional support finding equivalent fractions can use the support page linked below. Play continues until all cards are used.
Player 1 chooses a card and places it anywhere in one of the equations. Players alternate choosing cards and placing the fractions on their gamboard until all 5 equations for each player are completed. To score the game, players calculate total of all the sums of their equations. Students earn a bonus point for any equation with a sum equal to 1. Students continue playing for multiple rounds.
One option to help develop conceptual understanding is to have students model their equations on number lines or using fraction tiles.
Assign groups of students to create different types of parallelograms using the digital Geoboard from The Math Learning Center. Call on groups students to display their shapes, asking the rest of the class to describe the features and characteristics of the shapes, as well as compare and contrast the attributes of each shape.Students can also take screen shots of their creations and share them with you in the Google Drive.
Tip: Put the link to the geoboard website into your Google Classroom so students can navigate to it quickly.
In this fun enrichment activity, students use decimal addition to calculate the cost of a meal at a restaurant.
Be sure to bring in or print off some restaurant menus for your students.
To make this even more engaging, consider having students fill in a "Guest Check" as if they were really at a restaurant.
Extra Help
Students work in pairs. Students create decimals spinners provided and place them on the game board with the objective being to create the greater decimal. Students also place their decimals on a number line in order to support their comparisons.
Students take turns pulling a card (same cards from Lesson 1) and shading thousandths grids. The first card represents tenths, second card represents hundredths, and the third card represents thousandths. Students identify/write the decimal they created (0.__ __ __), show it on the expander, and also write it as a fraction.
Module 3, Lesson 1 Extra Practice Students work in partners. Students roll a cube and pick a card (t = tenths, h = hundredths) to create a decimal. Students say their decimal aloud, then shade on a hundred square. The winner is the first to shade one (or greater than one) whole.
Students work in pairs or groups of three. Students generate decimals by picking cards or rolling a cube. One student writes the decimal in the form 0. __ __, another student shades the hundredths grid, and the third student writes the decimal as a fraction. Students alternate rolls as they continue the activity.
Option: have one person locate the decimal on the number line and/or write it in expanded form.
Tip: Print each set of cards out on a separate color cardstock for easier organizing.
Module 2, Lesson 7: Developing the Idea of Volume Extra Help
Partner A builds a base for a prism. (You might consider limiting the number of cubes students can use for their base.) Partner B arranges more blocks on the base to figure out the number of cubes in 5 layers. By using the "Layers Upon Layers" recording sheet, students will gain familiarity with one of the SBA Item Stems for this standard. Students alternate roles as they continue building prisms.
To differentiate this activity, students can roll a cube to determine the number of layers to build on their partner's base.
Student roll 3 dice once or 1 dice three times. They use those as the dimensions for building with their blocks. After they have built their prism, each will calculate the volume. The prism with the greatest volume scores a point. The first to 3 points wins.
You can use unifix cubes (inch), connecting cubes (inch), or base-ten blocks (cm) for building.
Using the numbers 2,3,5,6,9, students need to try different combinations to multiply together to find the greatest product. They can also work to find the product that is the lowest. If you would like cards for partners to use, click on the ones below.
Students draw two cards (numeral cards, playing cards, or even dice) and write down the corresponding math fact. They then have 30 seconds to write as many equations as they can using those same numbers, just adding decimals in places. Students are awarded points by how many correct equations that they create. The student with the most points after five rounds is the winner. Students may also do this with division if they choose.