For those who are practicing the Focus on the Question activities, here is one that can be used 5 minutes a day.
Module 5 Focus on the Question
Wednesday, December 7, 2016
Target 10 - A Fundamentals Game
5.NBT.7
Module 5
Differentiation Activity/Fundamentals Game
Students take turns rolling a dice and determining if they would like to add that number as a tenth or a one. They will keep a running total and add either a tenth or one with each roll. Players must play all eight rounds. The player closest to ten after 8 rounds is the winner.
Target 10 Game and Directions
Module 5
Differentiation Activity/Fundamentals Game
Students take turns rolling a dice and determining if they would like to add that number as a tenth or a one. They will keep a running total and add either a tenth or one with each roll. Players must play all eight rounds. The player closest to ten after 8 rounds is the winner.
Target 10 Game and Directions
Adding Decimal Fractions with Regrouping
Adding Decimal Fractions
5.NBT.7
Module 5
Differentiation Activity
Students will create decimal fractions with a whole number and a decimal to the hundredths. They will then add the two decimals together using place value or a number line.
0-5 Cards (two copies)
Module 5
Differentiation Activity
Students will create decimal fractions with a whole number and a decimal to the hundredths. They will then add the two decimals together using place value or a number line.
0-5 Cards (two copies)
Rounding Decimal Fractions
5.NBT.3&3b
Module 3
Differentiation Activity
This is a game for 3+ players. Student use cards 0-9 to make a decimal fraction with a whole number and numbers to the thousandths. They put them in order from least to greatest. Whoever made the greatest decimal will receive 4 points and the next will receive 2 points. The student with the most points after 5 rounds is the winner.
0-9 Cards (make 2 or 3 copies per team)
Decimal Thousandths
Rounding Thousandths
5.NBT.4
Module 3
Differentiation Activity
Students use the 0-9 cards to draw and create a number with one whole number and a decimal to the thousandths. The student with a number closest to a whole number receives a point. The student with the most points after 5 rounds is the winner.
0-9 Cards (print 2 copies)
Recording Form
Decimal Thousandths
Module 3
Differentiation Activity
Students use the 0-9 cards to draw and create a number with one whole number and a decimal to the thousandths. The student with a number closest to a whole number receives a point. The student with the most points after 5 rounds is the winner.
0-9 Cards (print 2 copies)
Recording Form
Decimal Thousandths
Comparing and Ordering Decimals
5.NBT.3&3b
Module 3
Differentiation Activity
This is a game for 3+ players. Student use cards 0-9 to make a decimal number in the thousandths. They put them in order from greatest to least. Whoever made the greatest decimal will receive 4 points and the next will receive 2 points. The student with the most points after 5 rounds is the winner.
0-9 Cards (make 2 or 3 copies per team)
Decimal Thousandths
Module 3
Differentiation Activity
This is a game for 3+ players. Student use cards 0-9 to make a decimal number in the thousandths. They put them in order from greatest to least. Whoever made the greatest decimal will receive 4 points and the next will receive 2 points. The student with the most points after 5 rounds is the winner.
0-9 Cards (make 2 or 3 copies per team)
Decimal Thousandths
Comparing Thousandths
5.NBT.3 &3b
Module 5 Lesson 1
Differentiation Activities
Students draw 3 cards and create the greatest decimal that they can. Cards are returned to the pile after each student draws. The student with the greatest decimal receives a point. The student with the most points after 5 rounds is the winner.
0-9 Cards
Recording Sheet
Decimal Thousandths
Module 5 Lesson 1
Differentiation Activities
Students draw 3 cards and create the greatest decimal that they can. Cards are returned to the pile after each student draws. The student with the greatest decimal receives a point. The student with the most points after 5 rounds is the winner.
0-9 Cards
Recording Sheet
Decimal Thousandths
Friday, November 18, 2016
13 Rules that Expire
This is a great article as we prepare our students for middle school mathematics. Sometimes the tricks and tips backfire once they move on to more complex concepts.
13 Rules that Expire
13 Rules that Expire
Thursday, November 10, 2016
Math Fact Fluency PowerPoint Practice
The link below will take you to Google Drive Folder with PowerPoints for you to download that contain math fact fluency practice in division and multiplication. The PowerPoints are designed to advance the facts every 5 seconds. Each problem corresponds to the teaching sequence of the strategy. Included is a fact recording sheet as well.
Folder to the PowerPoints
Recording Sheet
Created by Janeal Maxfield
Perfect Pairs - Order of Operation
5.OA.1 5.OA.2
Module 1
Differentiation Activity
Fundamentals Game
Students draw cards from three different piles. They then find the product of all three numerals and mark that corresponding space on the game board. The student who can claim three spaces in a row is the winner. Full directions, cards, and game board below.
Perfect Pairs
Module 1
Differentiation Activity
Fundamentals Game
Students draw cards from three different piles. They then find the product of all three numerals and mark that corresponding space on the game board. The student who can claim three spaces in a row is the winner. Full directions, cards, and game board below.
Perfect Pairs
Adding Unrelated Mixed Numbers
5.NF.1
Module 6
Students roll a standard dice and draw a card to make a mixed number. Students add the mixed numbers together. If the total is over 5, the students score 1 point. If the total is over 8, they score 2 points. The student with the most points after 5 rounds is the winner.
Fraction Cards
Recording Sheet
Adding Mixed Numbers
5.NF.1
Module 6
Differentiation Activity
Students roll a standard dice and draw a card to make a mixed number. Students add the mixed numbers together. If the total is over 3, the students score 1 point. If the total is over 7, they score 2 points. The student with the most points after 5 rounds is the winner.
Fraction Cards
Recording Sheet
Improper Fractions and Mixed Number Equivalents
5.NF.1
Module 4
Student can use the cards to play memory or other mix and match games. They can also use the cards to add and subtraction fractions.
Fraction Cards
Adding Like Denominators on a Number Line
5.NF.1
Module 6
Differentiation
Students roll 1 dice and make it into sixths. So if they roll a 2, it is 2/6 (two sixths). They then mark it on a number line and roll again. They add the second fraction onto the first one using the number line. They need to also write it as an equation. Student 2 will do the same. The student with the larger total wins a point for the round. After 5 rounds, the student with the most points is the winner.
Number Lines Recording Sheet
Over/Under: Adding Unlike Denominators Game
5.NF.1
Module 6
Fractions Over/Under
Students will draw a card from each pile and add them together. Students will receive one point for having to change one denominator or two points for having to change both. Then they will receive an additional point if the total is less than two or two additional points if the total is more than two. The student with the most points after 5 rounds is the winner. Full directions and cards are in the the downloadable resource links below.
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